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Systems
A running list of useful frameworks, mental models, heuristics, and first principles:
Decision-making / Metrics
Economics
- Disposition Effect
- Sunk Cost Fallacy
- Opportunity Cost
- Comparative Advantage (Ricardo)
- Time Preference Theory
- Tragedy of the Commons
- Moral Hazard
- Principal-Agent Problem
- Cantillon Effect
- Gresham’s Law
- Inequality frameworks:
- The “Great Decoupling” (Brynjolfsson/McAfee)
- “Hollowing out” hypothesis (Autor)
- Piketty’s r > g formula
- Skill-biased technological change (SBTC)
Epistemology
- I’m a Constructivist, but also believe it’s hard to get smarter without reading
- Literacy Threshold Theory – meaningful knowledge acquisition requires reaching certain threshold levels of literacy.
- We’ve got a growing knowledge-wisdom gap. (E.F. Schumacher’s “Small is Beautiful”)
- Be ever vigilant of fallacies (e.g., argumentum ad populum).
History/Civilization
Organization
Problem-solving
Psychology/Behavior
- Cognitive biases (Availability Heuristic, etc.) (See Safetyism post)
- Status/Signaling (Veblen goods, stated vs. revealed preferences)
- Personal Utility Function and Financial Calculation Gap (gap between monetary returns and full economic utility) (e.g., housing rent vs. buy calculation)
Social Dynamics
- Network effects and Dunbar’s Number (see FB post)
- Game theory concepts (Prisoner’s Dilemma, coordination problems)
- Nassim Taleb’s Skin in the Game principle
Technology
Miscellanea